Despite a sculptor's best intentions, sometimes multipart models just don't join up the way they were intended once cast into production models. In these cases it is useful to be able to fix bad joints and keep it from ruining a good paint job. This week we take a look at some examples of bad joints and a couple of ways to fix them.
Brushthralls.com is expanding! In response to requests from you, our global audience, we're widening the scope of our site beyond Privateer Press models and paints. From here on out, we'll be using models and paints from a variety of manufacturers. You've asked for sci-fi - you'll get it. You've asked for more traditional fantasy figures - you'll get those too.
We're kicking off the new format with one of our most widely-requested topics: decals! Learn the ins and outs of these time-saving alternatives to painting freehand, as Finn returns to the lineup with Battletech 'mech and decal sheet in hand. Enjoy!
So you've picked a faction. You've looked over Color Theory 101 , 102 , 10P3 , and 104P3 . You have picked out your colors. Now what? How do you decide what goes where? Let's take a look, shall we?