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Sculpting 102: Fixing Joints

By Rob "Terarin" Strohmeyer, on 11-23-2007 00:46

Views : 6672



Despite a sculptor's best intentions, sometimes multipart models just don't join up the way they were intended once cast into production models. In these cases it is useful to be able to fix bad joints and keep it from ruining a good paint job. This week we take a look at some examples of bad joints and a couple of ways to fix them.
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Poor Man's Freehand: Doin' It With Decals

By Finn "misterfinn" Kisch, on 09-06-2007 16:50

Views : 7909

Brushthralls.com is expanding! In response to requests from you, our global audience, we're widening the scope of our site beyond Privateer Press models and paints. From here on out, we'll be using models and paints from a variety of manufacturers. You've asked for sci-fi - you'll get it. You've asked for more traditional fantasy figures - you'll get those too.

We're kicking off the new format with one of our most widely-requested topics: decals! Learn the ins and outs of these time-saving alternatives to painting freehand, as Finn returns to the lineup with Battletech 'mech and decal sheet in hand. Enjoy!

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Creating a Paint Scheme

By Dan "YoungWolf7" Smith, on 07-25-2007 09:22

Views : 10752


So you've picked a faction. You've looked over Color Theory 101 , 102 , 10P3 , and 104P3 . You have picked out your colors. Now what? How do you decide what goes where? Let's take a look, shall we?
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Tip #1
Always clean your miniatures with soapy water and a toothbrush before assembling and priming. (Allow them to dry thoroughly of course.)